From 6d37a41bf818bb2e0230693809a288cf36cd89a3 Mon Sep 17 00:00:00 2001 From: Mikael Finstad Date: Thu, 29 Oct 2020 00:15:16 +0100 Subject: [PATCH] fix headings --- README.md | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/README.md b/README.md index c94826c..cf0dca8 100644 --- a/README.md +++ b/README.md @@ -339,7 +339,7 @@ Loads a GLSL shader. See [gl.json5](https://github.com/mifi/editly/blob/master/e - `fragmentPath` - `vertexPath` (optional) -#### Arbitrary audio tracks +### Arbitrary audio tracks `audioTracks` property can optionally contain a list of objects which specify audio tracks that can be started at arbitrary times in the final video. These tracks will be mixed (`mixVolume` specifying a relative number for how loud each track is compared to the other tracks). `clipsAudioVolume` specifies the volume of **all** the audio from `clips` relative to the volume of **all** the `audioTracks`. @@ -357,7 +357,7 @@ See `audioTracks` [example](https://github.com/mifi/editly/blob/master/examples/ See also **Layer type 'detached-audio'**. -#### Audio normalization +### Audio normalization You can enable audio normalization of the final output audio. This is useful if you want to achieve Audio Ducking (e.g. automatically lower volume of all other tracks when voice-over speaks).